An AI Approach to Rehabilitation with the Same Level of Quality Professional Therapist’s Support. Recover with Fun. Playful Exercise is Medicine. Healthy Aging Enabled.
REHABILITY, an “Artificial Intelligence-driven” suite of serious games and computer vision for rehabilitation breaks away from the conventional approach to therapy and offers physiotherapists and their patients a mixture of hardware, virtual games and service. A 3-piece set of hardware consists of a 3D camera which tracks the full body movement of the user on a touchless input basis, a TV box computing device through which virtual games are delivered on the Software-as-a-Service platform and a TV from which the rehab actions take place.
REHABILITY comprises a wide range of virtual games that addresses and meets an array of cognitive and physical skills rehabilitation needs. All games development was firmly grounded on numerous studies and researches conducted in consultation with practising physiotherapists. More importantly, it offers data analytics and through a basket of algorithms, the “Artificial Intelligence-driven Serious Games and Computer Vision for Healthcare” logic can make care-plan recommendations based on its learning about patient’s progress in current and past therapy play sessions, adjusting the level of challenge based on patients’ current health status.
Physiotherapists have the option of implementing the AI recommended care-plan, carry out a hybrid care-plan by adjusting some game components to the AI recommendation or have the full flexibility for customisation where desired. Whatever the option adopted, physiotherapists can continue to offer their uncompromised professional support to their patients while capitalizing on Rehability’s fun but targeted rehabilitative exercises.
Rehability offers a range of benefits to patients & elderly and resolutions to therapists’ challenges.
Ready Accessibility to the Rehabilitation Programme
Given the portability of the 3-D camera and TV box; the readily available TV in almost every home and institution and the delivery of the virtual games on the Software-as-a-Service platform, physiotherapists and patients do not require bulky equipment for rehabilitation to be carried out, hence overcoming equipment availability issues and space constraints. The rehabilitation venue can be any space that allows for the placement of this 3-piece hardware and they can be at any venue ranging from rehabilitation centres themselves, to community centres and even right in the homes of our patients or elderly. This greatly facilitates disabled patients to have easy access to rehabilitation without the need to engage special transport services.
Targeted rehabilitation cum employment of Artificial Intelligence to effectively engage and challenge patients to a committed exercise regime.
Over and above the capacity to address and meet an array of cognitive and physical skills rehabilitation needs, Rehability, through a basket of algorithms, the “Artificial Intelligence-driven Serious Games and Computer Vision for Healthcare” logic, is capable of presenting its view of the state of the patient findings and recommends to the physiotherapist an automatic adjustment of the exercise regimen by controlling various aspects of gameplay. The AI’s recommendations on the next therapy session is based on what it has learnt about the patient’s progress in the current and past therapy sessions. It offers data analytics that provide physiotherapists with the necessary information to plan for their patients’ treatment. The physiotherapist can adopt the AI recommendation or further tweak gameplays to arrive at a hybrid care-plan. By applying the technology that Rehability offers, physiotherapists session planning, patients’ rehabilitation and monitoring of every rehabilitation session can be done so remotely, a much needed feature in times like the current pandemic or when travelling to rehabilitation centres is an impediment for patients.
Increase Motivation to Comply with Exercise Regime via Unconventional Rehabilitation Programme
One constant challenge that physiotherapists face is the compliance with the exercise plan which is necessary for efficient and effective recovery. Patients need to be consistent and persistent in carrying out their exercises in order for speedy recovery to take place. Rehability being a suite of games that breaks away from the conventional order of rehabilitation, keeps patients subconsciously engaged and motivated in the exercise set. Given that the games are set in the familiar home environment and routine activities, patients are better able to follow through the exercise set by playing out the games prescribed. The AI logic employed also adjusts the level of difficulty prescribed such that the gameplay is not overly challenging and yet sufficiently demanding for effective rehabilitation to take place. This will better motivate patients in complying with the exercise regime through such game play given that the adjusted plans will be based on the patient’s capacity after each therapy session.
Heighten Scalability to Increase Frequency of Rehabilitation Among Patients and Elderly
Rehability will help to overcome equipment availability and space constraints and increase scalability. Given that the only equipment needed are the vision camera, TV box (which is much more cost efficient) and a TV (a common electronic product), the rehabilitation centre can afford to acquire more sets of such equipment in comparison to conventional equipment which are typically costly. Furthermore, the space required for a varied type of exercise is much less than the use of conventional equipment. Hence, more patients can be receiving rehabilitation at a single period of time as there will be a much reduced contentment for the conventional equipment which are typically bulky and require higher maintenance. This results in a higher therapist-patient ratio and allows more patients to be reached out to carry out rehabilitation, shortening the wait time for the patient’s next rehab session.
Given Rehability ready accessibility and employment of AI, it allows our patients to continue rehabilitation within their very own home without any compromise on our physiotherapists professional support. Such scalability not only encourages increased frequency in the elderly’s exercise regime, but also increases further the therapist-patient ratio which is much needed with an increased demand for but limited supply of physiotherapists.
We recognised that physiotherapy is a form of treatment that requires both the professional assessment of a physiotherapist as well as customised sets of rehabilitative exercises according to the nature of the disease or physical incapacity involved. With this common understanding in mind, we see Rehability and physiotherapists as interdependent in arriving at appropriate and efficate rehabilitative sessions in the course of a patient’s recovery process or even as a long term approach to “Exercise is Medicine”. It is as important to engage the professional judgement of physiotherapists as in the employment of Rehability so as to fully maximise the effectiveness and efficiency of the rehabilitation for recovering patients and healthy aging amongst the elderly.
Click here to access the REHABILITY Brochure.
3D game-based simulated learning tool, targeted to healthcare professionals, that allows learning by trial-and-error in a risk-free environment.
Through gameplay, Resuscitation Game integrates the present training program offering professionals a new, involving and unique experience, while respecting training standards suggested by international bodies.
Serious Games for Healthcare
GML is a reseller partner of Imaginary S.R.L., an Italian company, well established global leader in gamification, VR and serious games and enabling technologies for eHealth and Training. We are part of an establishing global partner-network starting from Germany, UK, Scandinavia, South Africa, Singapore, Hong Kong and Canada.
To start, we will market and support two of Imaginary’s serious games for healthcare: The Blood Transfusion Game (BTG) and Neonatal Resuscitation Training Game (NRTG), that was developed and successfully piloted for more than two thousand nurses for a Singapore cluster of hospitals. As a regional representative, we play the role of market maker, project management, technical support, systems integration (as needed to institutional LMS), operations, system maintenance, training and support of clients.
In addition, GML is also a representative reseller of Imaginary’s REHABILITY system suit for remote rehabilitation, supported by many scientific publications.
Furthermore, GML has developed its own platform for mass layman education through storytelling games. This endeavour is focused on community training of patients, Community Healthcare Workers (CHW) and volunteers for Community-Oriented Health Care programs of developing countries, such as the Kingdom of Swaziland and South Africa, as part of our NGO work. Other ongoing serious games for healthcare initiatives of GML are Ear Anatomy Game and Standardize Patient.
For more info about our Serious Games for Healthcare, please email sales (@) globalmobility.net